TY - GEN
T1 - SimSnap
T2 - 15th International Conference on Computer-Supported Collaborative Learning, CSCL 2022
AU - Tarun, Aneesh P.
AU - Andric, Veronica
AU - Yang, Lesi
AU - Tibu, Tudor
AU - Zaccagnini, Luigi
AU - Zheng, Litong
AU - Hadinezhad, Shafagh
AU - Cang, Xuesong
AU - Goss, William
AU - Baker, Samantha
AU - Gnesdilow, Dana
AU - Puntambekar, Sadhana
AU - Tissenbaum, Mike
AU - Mazalek, Ali
N1 - Publisher Copyright:
© ISLS.
PY - 2022
Y1 - 2022
N2 - SimSnap responds to the need for a technology-based tool that supports learning at three social planes-individual, small group, and whole-class-while being easy to deploy with minimal technology overhead costs during their uptake. While much research has examined the efficacy of large-scale collaborative systems and individual-oriented learning systems, the intersection of and the movement between the three social planes is under explored. SimSnap is a cross-device, tablet-based platform that facilitates learning science concepts for middle school students through interactive simulations. Students in physical proximity can 'snap' their devices together to collaborate on learning activities. SimSnap enables real-time transition between individual and group activities in a classroom by offering reconfigurable simulations. SimSnap also provides an environment where open-ended and task-specific learning trajectories can be explored to maximize students' learning potential. In this iteration of SimSnap, we have designed and implemented our first curriculum on SimSnap, focusing on plant biology, ecosystems, and genetics.
AB - SimSnap responds to the need for a technology-based tool that supports learning at three social planes-individual, small group, and whole-class-while being easy to deploy with minimal technology overhead costs during their uptake. While much research has examined the efficacy of large-scale collaborative systems and individual-oriented learning systems, the intersection of and the movement between the three social planes is under explored. SimSnap is a cross-device, tablet-based platform that facilitates learning science concepts for middle school students through interactive simulations. Students in physical proximity can 'snap' their devices together to collaborate on learning activities. SimSnap enables real-time transition between individual and group activities in a classroom by offering reconfigurable simulations. SimSnap also provides an environment where open-ended and task-specific learning trajectories can be explored to maximize students' learning potential. In this iteration of SimSnap, we have designed and implemented our first curriculum on SimSnap, focusing on plant biology, ecosystems, and genetics.
UR - http://www.scopus.com/inward/record.url?scp=85145550285&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85145550285&partnerID=8YFLogxK
U2 - 10.22318/cscl2022.447
DO - 10.22318/cscl2022.447
M3 - Conference contribution
AN - SCOPUS:85173584633
T3 - Computer-Supported Collaborative Learning Conference, CSCL
SP - 447
EP - 450
BT - Proceedings of the 15th International Conference on Computer-Supported Collaborative Learning - CSCL 2022
A2 - Weinberger, Armin
A2 - Chen, Wenli
A2 - Hernandez-Leo, Davinia
A2 - Chen, Bodong
PB - International Society of the Learning Sciences (ISLS)
Y2 - 6 June 2022 through 10 June 2022
ER -