Abstract
We describe a shape from texture method that constructs a maximum a posteriori estimate of surface coefficients using both the deformation of individual texture elements - as in local methods - and the overall distribution of elements - as as in global methods. The method described applies to a much larger family of textures than any previous method, local or global. We demonstrate an analogy with shape from shading, and use this to produce a numerical method. Examples of reconstructions for synthetic images of surfaces are provided, and compared with ground truth. The method is defined for orthographic views, but can be generalised to perspective views simply.
Original language | English (US) |
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Pages | 447-452 |
Number of pages | 6 |
State | Published - 2001 |
Externally published | Yes |
Event | 8th International Conference on Computer Vision - Vancouver, BC, United States Duration: Jul 9 2001 → Jul 12 2001 |
Other
Other | 8th International Conference on Computer Vision |
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Country/Territory | United States |
City | Vancouver, BC |
Period | 7/9/01 → 7/12/01 |
Keywords
- Computer vision
- Shape from texture
- Surface fitting
- Texture
ASJC Scopus subject areas
- Software
- Computer Vision and Pattern Recognition