Abstract
This paper introduces and solves a problem of maintaining the distribution of hidden targets that move outside the field of view while a sensor sweep is being performed, resulting in a generalization of the sensing aspect of visibility-based pursuit-evasion games. Our solution first applies information space concepts to significantly reduce the general complexity so that information is processed only when the shadow region (all points invisible to the sensors) changes combinatorially or targets pass in and out of the field of view. The cases of distinguishable, partially distinguishable, and completely indistinguishable targets are handled. Depending on whether the targets move nondeterministically or probabilistically, more specific classes of problems are formulated. For each case, efficient filtering algorithms are introduced, implemented, and demonstrated that provide critical information for tasks such as counting, herding, pursuit evasion, and situational awareness.
| Original language | English (US) |
|---|---|
| Article number | 6112246 |
| Pages (from-to) | 440-456 |
| Number of pages | 17 |
| Journal | IEEE Transactions on Robotics |
| Volume | 28 |
| Issue number | 2 |
| DOIs | |
| State | Published - Apr 2012 |
Keywords
- Combinatorial filters
- integer linear programming
- shadow information spaces
- target tracking
- visibility based pursuit evasion
ASJC Scopus subject areas
- Control and Systems Engineering
- Computer Science Applications
- Electrical and Electronic Engineering
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