Abstract
The present study examines the short-term cognitive effects of playing a sexually explicit video game with female "objectification" content on male players. Seventy-four male students from a university in California, U. S. participated in a laboratory experiment. They were randomly assigned to play either a sexually-explicit game or one of two control games. Participants' cognitive accessibility to sexual and sexually objectifying thoughts was measured in a lexical decision task. A likelihood-to-sexually-harass scale was also administered. Results show that playing a video game with the theme of female "objectification" may prime thoughts related to sex, encourage men to view women as sex objects, and lead to self-reported tendencies to behave inappropriately towards women in social situations.
Original language | English (US) |
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Pages (from-to) | 77-88 |
Number of pages | 12 |
Journal | Sex Roles |
Volume | 62 |
Issue number | 1 |
DOIs | |
State | Published - Jan 2010 |
Externally published | Yes |
Keywords
- Gender schema
- Gender stereotype
- Lexical decision task
- Media sex
- Priming
- Sexual harassment
- Video game
ASJC Scopus subject areas
- Gender Studies
- Social Psychology
- Developmental and Educational Psychology