TY - GEN
T1 - Semantic-aware virtual reality video streaming
AU - Leng, Yue
AU - Chen, Chi Chun
AU - Sun, Qiuyue
AU - Huang, Jian
AU - Zhu, Yuhao
PY - 2018/8/27
Y1 - 2018/8/27
N2 - Virtual reality (VR) technologies have huge potential to enable radically new applications, among which spherical panoramic (a.k.a., 360°) video streaming is on the verge of hitting the critical mass. Current VR systems treat 360° VR content as plain RGB pixels, similar to conventional planar frames, resulting in significant waste in data transfer and client-side processing. In this paper, we make the case that next-generation VR platforms can take advantage of semantics information inherent to VR content so as to improve the streaming and processing efficiency. To that end, we present SVR, a semantic-aware VR system that utilizes the object information in VR frames for content indexing and streaming. SVR exploits the key observation that end-users' viewing behaviors tend to be object-oriented. Instead of streaming entire frames, SVR delivers miniature frames that cover only the tracked visual objects in VR videos. We implement SVR prototype with a real hardware board and demonstrate that it achieves up to 34% network bandwidth reduction along with 21% device power saving.
AB - Virtual reality (VR) technologies have huge potential to enable radically new applications, among which spherical panoramic (a.k.a., 360°) video streaming is on the verge of hitting the critical mass. Current VR systems treat 360° VR content as plain RGB pixels, similar to conventional planar frames, resulting in significant waste in data transfer and client-side processing. In this paper, we make the case that next-generation VR platforms can take advantage of semantics information inherent to VR content so as to improve the streaming and processing efficiency. To that end, we present SVR, a semantic-aware VR system that utilizes the object information in VR frames for content indexing and streaming. SVR exploits the key observation that end-users' viewing behaviors tend to be object-oriented. Instead of streaming entire frames, SVR delivers miniature frames that cover only the tracked visual objects in VR videos. We implement SVR prototype with a real hardware board and demonstrate that it achieves up to 34% network bandwidth reduction along with 21% device power saving.
UR - http://www.scopus.com/inward/record.url?scp=85055891693&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85055891693&partnerID=8YFLogxK
U2 - 10.1145/3265723.3265738
DO - 10.1145/3265723.3265738
M3 - Conference contribution
AN - SCOPUS:85055891693
T3 - Proceedings of the 9th Asia-Pacific Workshop on Systems, APSys 2018
BT - Proceedings of the 9th Asia-Pacific Workshop on Systems, APSys 2018
PB - Association for Computing Machinery, Inc
T2 - 9th Asia-Pacific Workshop on Systems, APSys 2018
Y2 - 27 August 2018 through 28 August 2018
ER -