Abstract
Surface texturing aids the visualization of polygonal meshes by providing additional surface orientation cues and feature annotations. Such texturing is usually implemented via texture mapping, which is easier and more effective when the distortion of the mapping from the surface to the texture map is kept small. We have previously shown that distortion occurs when areas of high surface curvature are flattened into the texture map. By cutting the surface in these areas one can reduce texture map distortion at the expense of additional seam artifacts, This paper describes a faster technique for guiding a texture map seam through high distortion regions, while restricting the seam to regions of low visibility. This results in distortion reducing seams that are less visually distracting and take less time to compute. We have also observed that visibility considerations improve the speed of a recent method that adds cuts to reduce a surface genus.
Original language | English (US) |
---|---|
Pages | 291-298 |
Number of pages | 8 |
State | Published - 2002 |
Event | VIS 2002, IEEE Visualisation 2002 - Boston, MA, United States Duration: Oct 27 2002 → Nov 1 2002 |
Other
Other | VIS 2002, IEEE Visualisation 2002 |
---|---|
Country/Territory | United States |
City | Boston, MA |
Period | 10/27/02 → 11/1/02 |
Keywords
- Texture Mapping
- Visibility Classification
ASJC Scopus subject areas
- Software
- Computer Science(all)
- Engineering(all)
- Computer Graphics and Computer-Aided Design