Schmoozing and Smiting: Trust, Social Institutions, and Communication Patterns in an MMOG

Rabindra A. Ratan, Jae Eun Chung, Cuihua Shen, Dmitri Williams, Marshall Scott Poole

Research output: Contribution to journalArticlepeer-review

Abstract

This study examines how trust is related to online social institutions, self-disclosure, mode of communication, and message privacy in a popular MMOG, Everquest II. The findings, based on survey and behavioral data from over 3,500 players, illustrate how MMOGs may support trust development. Trust was higher within closer social circles: trust was highest in teammates, followed by other players across the game, followed by others online. Self-disclosure was positively related to trust of teammates and others in the game, while voice chat was only related to teammate trust. These findings indicate that social structures and communication processes contribute to trust development in MMOGs, supporting the claim that these online spaces provide social support that is unavailable in other societal realms.

Original languageEnglish (US)
Pages (from-to)93-114
Number of pages22
JournalJournal of Computer-Mediated Communication
Volume16
Issue number1
DOIs
StatePublished - Oct 2010

ASJC Scopus subject areas

  • Computer Science Applications
  • Computer Networks and Communications

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