TY - GEN
T1 - Scalable Simulation-Guided Compliant Tactile Finger Design
AU - Ma, Yuxiang
AU - Agarwal, Arpit
AU - Liu, Sandra Q.
AU - Yuan, Wenzhen
AU - Adelson, Edward H.
N1 - This work is financially supported by the Toyota Research Institute and Amazon Science Hub. The authors would also like to thank Yichen Li for his advice in lighting design.
PY - 2024
Y1 - 2024
N2 - Compliant grippers enable robots to work with humans in unstructured environments. In general, these grippers can improve with tactile sensing to estimate the state of objects around them to precisely manipulate objects. However, co-designing compliant structures with high-resolution tactile sensing is a challenging task. We propose a simulation frame-work for the end-to-end forward design of GelSight Fin Ray sensors [1]. Our simulation framework consists of mechanical simulation using the finite element method (FEM) and optical simulation including physically based rendering (PBR). To simulate the fluorescent paint used in these GelSight Fin Rays, we propose an efficient method that can be directly integrated in PBR. Using the simulation framework, we investigate design choices available in the compliant grippers, namely gel pad shapes, illumination conditions, Fin Ray gripper sizes, and Fin Ray stiffness. This infrastructure enables faster design and prototype time frames of new Fin Ray sensors that have various sensing areas, ranging from 48 mm × 18 mm to 70 mm × 35 mm. Given the parameters we choose, we can thus optimize different Fin Ray designs and show their utility in grasping day-to-day objects.
AB - Compliant grippers enable robots to work with humans in unstructured environments. In general, these grippers can improve with tactile sensing to estimate the state of objects around them to precisely manipulate objects. However, co-designing compliant structures with high-resolution tactile sensing is a challenging task. We propose a simulation frame-work for the end-to-end forward design of GelSight Fin Ray sensors [1]. Our simulation framework consists of mechanical simulation using the finite element method (FEM) and optical simulation including physically based rendering (PBR). To simulate the fluorescent paint used in these GelSight Fin Rays, we propose an efficient method that can be directly integrated in PBR. Using the simulation framework, we investigate design choices available in the compliant grippers, namely gel pad shapes, illumination conditions, Fin Ray gripper sizes, and Fin Ray stiffness. This infrastructure enables faster design and prototype time frames of new Fin Ray sensors that have various sensing areas, ranging from 48 mm × 18 mm to 70 mm × 35 mm. Given the parameters we choose, we can thus optimize different Fin Ray designs and show their utility in grasping day-to-day objects.
UR - http://www.scopus.com/inward/record.url?scp=85193855438&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85193855438&partnerID=8YFLogxK
U2 - 10.1109/RoboSoft60065.2024.10521969
DO - 10.1109/RoboSoft60065.2024.10521969
M3 - Conference contribution
AN - SCOPUS:85193855438
T3 - 2024 IEEE 7th International Conference on Soft Robotics, RoboSoft 2024
SP - 1068
EP - 1074
BT - 2024 IEEE 7th International Conference on Soft Robotics, RoboSoft 2024
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 7th IEEE International Conference on Soft Robotics, RoboSoft 2024
Y2 - 14 April 2024 through 17 April 2024
ER -