In recent years, virtual reality and augmented reality applications have seen a significant increase in popularity. This is due to multiple technology trends. First, the availability of new tethered and wireless head-mounted displays allows viewers to consume new types of content. Second, 360° omnidirectional cameras, in combination with production software, make it easier to produce personalized 360° videos. Third, beyond these new developments for creating and consuming such content, video sharing websites and social media platforms enable users to publish and view 360° video content. In this paper, we present challenges of 360° video streaming systems, give an overview of existing approaches for 360° video streaming, and outline research opportunities enabled by 360° video. We focus on the data model for 360° video and the different challenges and approaches of creating, distributing, and presenting 360° video content, including 360° video recording, storage, distribution, edge delivery, and quality-of-experience evaluation. In addition, we identify major research opportunities with respect to efficient storage, timely distribution, and cybersickness-free personalized viewing of 360° videos.
- 360° videos
- content delivery
- virtual reality (VR)
ASJC Scopus subject areas
- Electrical and Electronic Engineering