RINSE: The Real-time Immersive Network Simulation Environment for network security exercises

Michael Liljenstam, Jason Liu, David Nicol, Yougu Yuan, Guanhua Yan, Chris Grier

Research output: Contribution to conferencePaperpeer-review

Abstract

The RINSE simulator is being developed to support large-scale network security preparedness and training exercises, involving hundreds of players and a modeled network composed of hundreds of LANs. The simulator must be able to present a realistic rendering of network behavior as attacks are launched and players diagnose events and try counter measures to keep network services operating. We describe the architecture and function of RINSE and outline how techniques like multiresolution traffic modeling and new routing simulation methods are used to address the scalability challenges of this application. We also describe in more detail new work on CPU/memory models necessary for the exercise scenarios and a latency absorption technique that will help when extending the range of client tools usable by the players.

Original languageEnglish (US)
Pages119-128
Number of pages10
DOIs
StatePublished - 2005
EventWorkshop on Principles of Advanced and Distributed Simulation, PADS 2005 - Monterey, CA, United States
Duration: Jun 1 2005Jun 3 2005

Other

OtherWorkshop on Principles of Advanced and Distributed Simulation, PADS 2005
Country/TerritoryUnited States
CityMonterey, CA
Period6/1/056/3/05

ASJC Scopus subject areas

  • General Engineering

Fingerprint

Dive into the research topics of 'RINSE: The Real-time Immersive Network Simulation Environment for network security exercises'. Together they form a unique fingerprint.

Cite this