Retexturing single views using texture and shading

Ryan White, David Forsyth

Research output: Chapter in Book/Report/Conference proceedingConference contribution


We present a method for retexturing non-rigid objects from a single viewpoint. Without reconstructing 3D geometry, we create realistic video with shape cues at two scales. At a coarse scale, a track of the deforming surface in 2D allows us to erase the old texture and overwrite it with a new texture. At a fine scale, estimates of the local irradiance provide strong cues of fine scale structure in the actual lighting environment. Computing irradiance from explicit correspondence is difficult and unreliable, so we limit our reconstructions to screen printing - a common printing techniques with a finite number of colors. Our irradiance estimates are computed in a local manner: pixels are classified according to color, then irradiance is computed given the color. We demonstrate results in two situations: on a special shirt designed for easy retexturing and on natural clothing with screen prints. Because of the quality of the results, we believe that this technique has wide applications in special effects and advertising.

Original languageEnglish (US)
Title of host publicationComputer Vision - ECCV 2006, 9th European Conference on Computer Vision, Proceedings
Number of pages12
ISBN (Print)3540338381, 9783540338383
StatePublished - 2006
Event9th European Conference on Computer Vision, ECCV 2006 - Graz, Austria
Duration: May 7 2006May 13 2006

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume3954 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Other9th European Conference on Computer Vision, ECCV 2006

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science


Dive into the research topics of 'Retexturing single views using texture and shading'. Together they form a unique fingerprint.

Cite this