Abstract
Humans readily generalize, applying prior knowledge to novel situations and stimuli. Advances in machine learning have begun to approximate and even surpass human performance, but these systems struggle to generalize what they have learned to untrained situations. We present a model based on well-established neurocomputational principles that demonstrates human-level generalisation. This model is trained to play one video game (Breakout) and performs one-shot generalisation to a new game (Pong) with different characteristics. The model generalizes because it learns structured representations that are functionally symbolic (viz., a role-filler binding calculus) from unstructured training data. It does so without feedback, and without requiring that structured representations are specified a priori. Specifically, the model uses neural co-activation to discover which characteristics of the input are invariant and to learn relational predicates, and oscillatory regularities in network firing to bind predicates to arguments. To our knowledge, this is the first demonstration of human-like generalisation in a machine system that does not assume structured representations to begin with.
Original language | English (US) |
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Pages | 932-937 |
Number of pages | 6 |
State | Published - 2020 |
Event | 42nd Annual Meeting of the Cognitive Science Society: Developing a Mind: Learning in Humans, Animals, and Machines, CogSci 2020 - Virtual, Online Duration: Jul 29 2020 → Aug 1 2020 |
Conference
Conference | 42nd Annual Meeting of the Cognitive Science Society: Developing a Mind: Learning in Humans, Animals, and Machines, CogSci 2020 |
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City | Virtual, Online |
Period | 7/29/20 → 8/1/20 |
Keywords
- generalisation
- neural networks
- neural oscillations
- predicate learning
- symbolic-connectionism
ASJC Scopus subject areas
- Artificial Intelligence
- Computer Science Applications
- Human-Computer Interaction
- Cognitive Neuroscience