Abstract
The feeling of directness arises when the interface permits the user to manipulate an interface object in a way analogous to manipulating the real object. However, we argue here that the essence of direct manipulation is not directness per se, but manipulation of task relevant objects in a task relevant manner. The research reported studies users of HyperCard after 20 hours of practice. We found that when users deviated flom taught strategies that 25% of the time they invented new strategies that attempted a more direct manipulation of the task object than that permitted by the design of the interface.
Original language | English (US) |
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Pages | 226-227 |
Number of pages | 2 |
DOIs | |
State | Published - 1999 |
Externally published | Yes |
Event | Conference on Human Factors in Computing Systems, CHI EA 1999 - Pittsburgh, PA, United States Duration: May 15 1999 → May 20 1999 |
Other
Other | Conference on Human Factors in Computing Systems, CHI EA 1999 |
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Country/Territory | United States |
City | Pittsburgh, PA |
Period | 5/15/99 → 5/20/99 |
Keywords
- Difference-reduction
- Direct manipulation
- Hill-climbing
- Means-ends analysis
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design