Real-time soil modeling for machine-medium interaction in virtual reality

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In the application of the virtual reality technology to earthmoving equipment design, one of the primary difficulties, if not the major difficulty, is the real-time soil model. The soil models are expected to be mechanically correct, to be visually plausible, to provide realistic force feedback to the tool and simulate the behavior of large masses of soil and rock, all in real-time. Such soil models do not exist. In this paper we are reporting on an on-going research project to develop real-time soil models for applications in virtual reality simulations of the earthmoving equipment.

Original languageEnglish (US)
Title of host publicationNumerical Models in Geomechanics - 8th Proceedings of the International Symposium on Numerical Models in Geomechanics, NUMOG 2002
EditorsG.N. Pande, S. Pietruszczak
PublisherCRC Press/Balkema
Pages207-212
Number of pages6
ISBN (Print)9789058093592
DOIs
StatePublished - 2002
Event8th International Symposium on Numerical Models in Geomechanics, NUMOG 2002 - Rome, Italy
Duration: Apr 10 2002Apr 12 2002

Publication series

NameNumerical Models in Geomechanics - 8th Proceedings of the International Symposium on Numerical Models in Geomechanics, NUMOG 2002

Other

Other8th International Symposium on Numerical Models in Geomechanics, NUMOG 2002
Country/TerritoryItaly
CityRome
Period4/10/024/12/02

ASJC Scopus subject areas

  • Soil Science
  • Numerical Analysis

Fingerprint

Dive into the research topics of 'Real-time soil modeling for machine-medium interaction in virtual reality'. Together they form a unique fingerprint.

Cite this