Real-time parallel remote rendering for mobile devices using graphics processing units

Wucherl Yoo, Shu Shi, Won J. Jeon, Klara Nahrstedt, Roy H. Campbell

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Demand for 3D visualization is increasing in mobile devices as users have come to expect more realistic immersive experiences. However, limited networking and computing resources on mobile devices remain challenges. A solution is to have a proxy-based framework that offloads the burden of rendering computation from mobile devices to more powerful servers. We present the implementation of a framework for parallel remote rendering using commodity Graphics Processing Units (GPUs) in the proxy servers. Experiments show that this framework substantially improves the performance of rendering computation of 3D video.

Original languageEnglish (US)
Title of host publication2010 IEEE International Conference on Multimedia and Expo, ICME 2010
Pages902-907
Number of pages6
DOIs
StatePublished - Nov 22 2010
Event2010 IEEE International Conference on Multimedia and Expo, ICME 2010 - Singapore, Singapore
Duration: Jul 19 2010Jul 23 2010

Publication series

Name2010 IEEE International Conference on Multimedia and Expo, ICME 2010

Other

Other2010 IEEE International Conference on Multimedia and Expo, ICME 2010
CountrySingapore
CitySingapore
Period7/19/107/23/10

Fingerprint

Mobile devices
Servers
Visualization
Rendering (computer graphics)
Graphics processing unit
Experiments

Keywords

  • 3D Video
  • GPGPU
  • Mobile Devices
  • Parallelization
  • Remote Rendering

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Software

Cite this

Yoo, W., Shi, S., Jeon, W. J., Nahrstedt, K., & Campbell, R. H. (2010). Real-time parallel remote rendering for mobile devices using graphics processing units. In 2010 IEEE International Conference on Multimedia and Expo, ICME 2010 (pp. 902-907). [5583022] (2010 IEEE International Conference on Multimedia and Expo, ICME 2010). https://doi.org/10.1109/ICME.2010.5583022

Real-time parallel remote rendering for mobile devices using graphics processing units. / Yoo, Wucherl; Shi, Shu; Jeon, Won J.; Nahrstedt, Klara; Campbell, Roy H.

2010 IEEE International Conference on Multimedia and Expo, ICME 2010. 2010. p. 902-907 5583022 (2010 IEEE International Conference on Multimedia and Expo, ICME 2010).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Yoo, W, Shi, S, Jeon, WJ, Nahrstedt, K & Campbell, RH 2010, Real-time parallel remote rendering for mobile devices using graphics processing units. in 2010 IEEE International Conference on Multimedia and Expo, ICME 2010., 5583022, 2010 IEEE International Conference on Multimedia and Expo, ICME 2010, pp. 902-907, 2010 IEEE International Conference on Multimedia and Expo, ICME 2010, Singapore, Singapore, 7/19/10. https://doi.org/10.1109/ICME.2010.5583022
Yoo W, Shi S, Jeon WJ, Nahrstedt K, Campbell RH. Real-time parallel remote rendering for mobile devices using graphics processing units. In 2010 IEEE International Conference on Multimedia and Expo, ICME 2010. 2010. p. 902-907. 5583022. (2010 IEEE International Conference on Multimedia and Expo, ICME 2010). https://doi.org/10.1109/ICME.2010.5583022
Yoo, Wucherl ; Shi, Shu ; Jeon, Won J. ; Nahrstedt, Klara ; Campbell, Roy H. / Real-time parallel remote rendering for mobile devices using graphics processing units. 2010 IEEE International Conference on Multimedia and Expo, ICME 2010. 2010. pp. 902-907 (2010 IEEE International Conference on Multimedia and Expo, ICME 2010).
@inproceedings{2ba49cd68efb4dc59bff3c029eed601d,
title = "Real-time parallel remote rendering for mobile devices using graphics processing units",
abstract = "Demand for 3D visualization is increasing in mobile devices as users have come to expect more realistic immersive experiences. However, limited networking and computing resources on mobile devices remain challenges. A solution is to have a proxy-based framework that offloads the burden of rendering computation from mobile devices to more powerful servers. We present the implementation of a framework for parallel remote rendering using commodity Graphics Processing Units (GPUs) in the proxy servers. Experiments show that this framework substantially improves the performance of rendering computation of 3D video.",
keywords = "3D Video, GPGPU, Mobile Devices, Parallelization, Remote Rendering",
author = "Wucherl Yoo and Shu Shi and Jeon, {Won J.} and Klara Nahrstedt and Campbell, {Roy H.}",
year = "2010",
month = "11",
day = "22",
doi = "10.1109/ICME.2010.5583022",
language = "English (US)",
isbn = "9781424474912",
series = "2010 IEEE International Conference on Multimedia and Expo, ICME 2010",
pages = "902--907",
booktitle = "2010 IEEE International Conference on Multimedia and Expo, ICME 2010",

}

TY - GEN

T1 - Real-time parallel remote rendering for mobile devices using graphics processing units

AU - Yoo, Wucherl

AU - Shi, Shu

AU - Jeon, Won J.

AU - Nahrstedt, Klara

AU - Campbell, Roy H.

PY - 2010/11/22

Y1 - 2010/11/22

N2 - Demand for 3D visualization is increasing in mobile devices as users have come to expect more realistic immersive experiences. However, limited networking and computing resources on mobile devices remain challenges. A solution is to have a proxy-based framework that offloads the burden of rendering computation from mobile devices to more powerful servers. We present the implementation of a framework for parallel remote rendering using commodity Graphics Processing Units (GPUs) in the proxy servers. Experiments show that this framework substantially improves the performance of rendering computation of 3D video.

AB - Demand for 3D visualization is increasing in mobile devices as users have come to expect more realistic immersive experiences. However, limited networking and computing resources on mobile devices remain challenges. A solution is to have a proxy-based framework that offloads the burden of rendering computation from mobile devices to more powerful servers. We present the implementation of a framework for parallel remote rendering using commodity Graphics Processing Units (GPUs) in the proxy servers. Experiments show that this framework substantially improves the performance of rendering computation of 3D video.

KW - 3D Video

KW - GPGPU

KW - Mobile Devices

KW - Parallelization

KW - Remote Rendering

UR - http://www.scopus.com/inward/record.url?scp=78349250163&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=78349250163&partnerID=8YFLogxK

U2 - 10.1109/ICME.2010.5583022

DO - 10.1109/ICME.2010.5583022

M3 - Conference contribution

AN - SCOPUS:78349250163

SN - 9781424474912

T3 - 2010 IEEE International Conference on Multimedia and Expo, ICME 2010

SP - 902

EP - 907

BT - 2010 IEEE International Conference on Multimedia and Expo, ICME 2010

ER -