TY - GEN
T1 - Real-time 3D video compression for tele-immersive environments
AU - Yang, Zhenyu
AU - Cui, Yi
AU - Anwar, Zahid
AU - Bocchino, Robert
AU - Kiyanclar, Nadir
AU - Nahrstedt, Klara
AU - Campbell, Roy H.
AU - Yurcik, William
PY - 2006
Y1 - 2006
N2 - Tele-immersive systems can improve productivity and aid communication by allowing distributed parties to exchange information via a shared immersive experience. The TEEVE research project at the University of Illinois at Urbana-Champaign and the University of California at Berkeley seeks to foster the development and use of tele-immersive environments by a holistic integration of existing components that capture, transmit, and render three-dimensional (3D) scenes in real time to convey a sense of immersive space. However, the transmission of 3D video poses significant challenges. First, it is bandwidth-intensive, as it requires the transmission of multiple large-volume 3D video streams. Second, existing schemes for 2D color video compression such as MPEG, JPEG, and H.263 cannot be applied directly because the 3D video data contains depth as well as color information. Our goal is to explore from a different angle of the 3D compression space with factors including complexity, compression ratio, quality, and real-time performance. To investigate these trade-offs, we present and evaluate two simple 3D compression schemes. For the first scheme, we use color reduction to compress the color information, which we then compress along with the depth information using zlib. For the second scheme, we use motion JPEG to compress the color information and run-length encoding followed by Huffman coding to compress the depth information. We apply both schemes to 3D videos captured from a real tele-immersive environment. Our experimental results show that: (1) the compressed data preserves enough information to communicate the 3D images effectively (min. PSNR > 40) and (2) even without inter-frame motion estimation, very high compression ratios (avg. > 15) are achievable at speeds sufficient to allow real-time communication (avg. ≈ 13 ms per 3D video frame).
AB - Tele-immersive systems can improve productivity and aid communication by allowing distributed parties to exchange information via a shared immersive experience. The TEEVE research project at the University of Illinois at Urbana-Champaign and the University of California at Berkeley seeks to foster the development and use of tele-immersive environments by a holistic integration of existing components that capture, transmit, and render three-dimensional (3D) scenes in real time to convey a sense of immersive space. However, the transmission of 3D video poses significant challenges. First, it is bandwidth-intensive, as it requires the transmission of multiple large-volume 3D video streams. Second, existing schemes for 2D color video compression such as MPEG, JPEG, and H.263 cannot be applied directly because the 3D video data contains depth as well as color information. Our goal is to explore from a different angle of the 3D compression space with factors including complexity, compression ratio, quality, and real-time performance. To investigate these trade-offs, we present and evaluate two simple 3D compression schemes. For the first scheme, we use color reduction to compress the color information, which we then compress along with the depth information using zlib. For the second scheme, we use motion JPEG to compress the color information and run-length encoding followed by Huffman coding to compress the depth information. We apply both schemes to 3D videos captured from a real tele-immersive environment. Our experimental results show that: (1) the compressed data preserves enough information to communicate the 3D images effectively (min. PSNR > 40) and (2) even without inter-frame motion estimation, very high compression ratios (avg. > 15) are achievable at speeds sufficient to allow real-time communication (avg. ≈ 13 ms per 3D video frame).
KW - Real-Time 3D Compression
KW - Tele-Immersion
UR - http://www.scopus.com/inward/record.url?scp=33645662908&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=33645662908&partnerID=8YFLogxK
U2 - 10.1117/12.642513
DO - 10.1117/12.642513
M3 - Conference contribution
AN - SCOPUS:33645662908
SN - 0819461113
SN - 9780819461117
T3 - Proceedings of SPIE - The International Society for Optical Engineering
BT - Multimedia Computing and Networking 2006 - Proceedings of SPIE-IS and T Electronic Imaging
T2 - Multimedia Computing and Networking 2006
Y2 - 18 January 2006 through 19 January 2006
ER -