Real-time 3D hand tracking in a virtual environment

Kevin C. Smith, Dan Sandin, Thomas S. Huang, Joshua J. Eliason, Geoffery A. Baum

Research output: Contribution to journalConference articlepeer-review

Abstract

The development of a reliable untethered interactive virtual environment has long been a goal of the VR community. Several nonmagnetic tracking systems have been developed in recent years based on optical, acoustic, and mechanical solutions. However, an inexpensive, effective, and unobtrusive tracking solution remains elusive. This paper presents a camera based three-dimensional hand tracking system implemented in the PARIS augmented reality environment and used to drive a demonstration application.

Original languageEnglish (US)
Pages (from-to)529-543
Number of pages15
JournalProceedings of SPIE - The International Society for Optical Engineering
Volume5006
DOIs
StatePublished - 2003
EventStereoscopic Displays and Virtual Reality Systems X - Santa Clara, CA, United States
Duration: Jan 21 2003Jan 24 2003

Keywords

  • CamShift
  • Hand tracking
  • Mean shift
  • PARIS
  • Tracking
  • Virtual Reality

ASJC Scopus subject areas

  • Electronic, Optical and Magnetic Materials
  • Condensed Matter Physics
  • Computer Science Applications
  • Applied Mathematics
  • Electrical and Electronic Engineering

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