REACH Projector: Remote Embodiment for Augmented Collaborative Help

Casey Smith, Mike Tissenbaum

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Maker activities help students connect to STEAM content through hands-on activities that emphasize the roles of mentors, peers, and in-person interaction with physical artifacts. Despite the positive affordances of these activities, they do not translate well to online settings. Without immediate in-person feedback mechanisms, unstructured making activities may lead to frustration and decreased engagement. How do communities help students develop identities as future engineers if local help and mentorship is not available? The proposed study aims to address challenges of scaffolding collaboration during remote maker sessions through investigation of a novel projection device that allows users to talk and share gestures around a common physical artifact while in separate locations.

Original languageEnglish (US)
Title of host publicationProceedings of the 15th International Conference on Computer-Supported Collaborative Learning - CSCL 2022
EditorsArmin Weinberger, Wenli Chen, Davinia Hernandez-Leo, Bodong Chen
PublisherInternational Society of the Learning Sciences (ISLS)
Pages336-339
Number of pages4
ISBN (Electronic)9781737330646
DOIs
StatePublished - 2022
Event15th International Conference on Computer-Supported Collaborative Learning, CSCL 2022 - Hiroshima, Japan
Duration: Jun 6 2022Jun 10 2022

Publication series

NameComputer-Supported Collaborative Learning Conference, CSCL
Volume2022-June
ISSN (Print)1573-4552

Conference

Conference15th International Conference on Computer-Supported Collaborative Learning, CSCL 2022
Country/TerritoryJapan
CityHiroshima
Period6/6/226/10/22

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Education

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