@inproceedings{b1695c97fd5c49b296325723b929e8d8,
title = "Pricing under Information Asymmetry for a Large Population of Users",
abstract = "In this paper, we study optimal nonlinear pricing policy design for a monopolistic network service provider in the face of a large population of users. We assume that users have stochastic types. In [1], games with information symmetry have been considered; that is, users{\textquoteright} true types may be public information available to all parties, or each user{\textquoteright}s true type may be private information known only to that user. In this paper, we study the intermediate case with information asymmetry; that is, users{\textquoteright} true types are shared information among users, but are not disclosed to the service provider. The problem can be formulated as an incentive-design problem, and an ε-team optimal incentive (pricing) policy is obtained, which almost achieves Pareto optimality for the service provider. A comparative study between games with information symmetry and asymmetry are conducted as well to evaluate the service provider{\textquoteright}s game preferences.",
keywords = "Active pricing, Incentives, Incomplete information, Information asymmetry, Nonlinear pricing",
author = "Hongxia Shen and Tamer Ba{\c s}ar",
note = "Publisher Copyright: Copyright 2007 ICST.; 1st International ICST Workshop on Game Theory for Communication Networks, GAMECOMM 2007 ; Conference date: 22-10-2007",
year = "2007",
doi = "10.4108/gamecomm.2007.2007",
language = "English (US)",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery",
editor = "Rachid ElAzouzi",
booktitle = "GAMECOMM 2007 - 1st International ICST Workshop on Game Theory for Communication Networks",
address = "United States",
}