Poster: RealDance: An exploration of 3d spatial interfaces for dancing games

Emiko Charbonneau, Andrew Edmund Miller, Chadwick A. Wingrave, Joseph J. LaViola

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We present RealDance, a prototype video game for exploring spatial 3D interaction for dance-based gaming and instruction. Our interface uses four Nintendo Wii remotes and is independent of buttons, floor position, cameras, or sensor bars so the user is untethered, allowing for natural, full-body motion. Our range of detectablemovements includes stationary poses, punches, kicks, claps and stomps, which are scored in the context of the dance routine. We describe our initial experiments in interface design, gesture evaluation and scoring, and user experience, which reveals interesting new areas for 3D spatial interaction research related to creatingan 'ideal' dance game

Original languageEnglish (US)
Title of host publication3DUI - IEEE Symposium on 3D User Interfaces 2009 - Proceedings
Pages141-142
Number of pages2
DOIs
StatePublished - Sep 28 2009
Externally publishedYes
Event3DUI - IEEE Symposium on 3D User Interfaces 2009 - Lafayette, LA, United States
Duration: Mar 14 2009Mar 15 2009

Publication series

Name3DUI - IEEE Symposium on 3D User Interfaces 2009 - Proceedings

Other

Other3DUI - IEEE Symposium on 3D User Interfaces 2009
Country/TerritoryUnited States
CityLafayette, LA
Period3/14/093/15/09

Keywords

  • I.6.3 [Computing Methodologies]: Methodologies and Techniques-Interaction Techniques
  • K.8 [Computing Milieux]: Personal Computing-Games

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction

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