Playing Without Barriers: Crafing Playful and Accessible VR Table-Tennis with and for Blind and Low-Vision Individuals

Sanchita S. Kamath, Aziz Zeidieh, Omar Khan, Dhruv Sethi, Joo Young Seo

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Virtual reality (VR) has been celebrated for its immersive experiences, yet its potential for creating accessible and enjoyable environments for Blind and Low-Vision (BLV) individuals remains underexplored. Our project addresses this gap by developing a VR table tennis game specifcally designed for BLV players. Utilizing an autoethnographic approach, our mixed-ability team, including three BLV co-designers, prototyped the game through rapid iterative testing and evaluation over four months. We integrated multi-sensory feedback mechanisms, such as spatial audio, haptic feedback, and high-contrast visuals, to enhance navigation and interaction. Our fndings highlight the efectiveness of combining these modalities to create an enjoyable and realistic VR sports experience. However, we also identifed challenges, such as the need for balanced sensory feedback to avoid overload. This study emphasizes the importance of inclusive design in VR gaming, ofering new recreational opportunities for BLV individuals and setting the stage for future advancements in accessible VR technology.

Original languageEnglish (US)
Title of host publicationASSETS 2024 - Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility
PublisherAssociation for Computing Machinery
ISBN (Electronic)9798400706776
DOIs
StatePublished - Oct 27 2024
Event26th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2024 - St. John's, United States
Duration: Oct 28 2024Oct 30 2024

Publication series

NameASSETS 2024 - Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility

Conference

Conference26th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2024
Country/TerritoryUnited States
CitySt. John's
Period10/28/2410/30/24

Keywords

  • accessible gaming
  • haptics
  • spatial computing
  • unity
  • virtual reality

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Computer Networks and Communications
  • Hardware and Architecture

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