Player autonomy versus designer intent: A case study of interactive tour guides

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We explore the tradeoff between player autonomy and designer intent by simulating a system of autonomous museum tour guides. Visitors may have different art preferences or may wish to visit different exhibits on multiple visits. Often, these desires conflict. For example, visitors may wish to see the museum's most popular work, but that could cause congestion, ruining the experience. Thus, our task is to build a set of guides that can satisfy their visitors' goals while also providing quality experiences for all. We present the results of a case study indicating that there is a space in the design spectrum between fully author-controlled narrative and complete player autonomy that reduces the frequency of bad experiences while allowing visitors to realize their own goals.

Original languageEnglish (US)
Title of host publicationProceedings of the 3rd Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2007
PublisherAmerican Association for Artificial Intelligence (AAAI) Press
Pages95-97
Number of pages3
ISBN (Print)9781577353256
DOIs
StatePublished - 2007
Externally publishedYes
Event3rd Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2007 - Stanford, CA, United States
Duration: Jun 6 2007Jun 8 2007

Publication series

NameProceedings of the 3rd Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2007

Conference

Conference3rd Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2007
Country/TerritoryUnited States
CityStanford, CA
Period6/6/076/8/07

ASJC Scopus subject areas

  • Artificial Intelligence
  • Visual Arts and Performing Arts

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