TY - GEN
T1 - Pixel-exact rendering of spacetime finite element solutions
AU - Zhou, Yuan
AU - Garland, Michael
AU - Haber, Robert
PY - 2004
Y1 - 2004
N2 - Computational simulation of time-varying physical processes is of fundamental importance for many scientific and engineering applications. Most frequently, time-varying simulations are performed over multiple spatial grids at discrete points in time. In this paper, we investigate a new approach to time-varying simulation: spacetime discontinuous Galerkin finite element methods. The result of this simulation method is a simplicial tessellation of spacetime with per-element polynomial solutions for physical quantities such as strain, stress, and velocity. To provide accurate visualizations of the resulting solutions, we have developed a method for per-pixel evaluation of solution data on the GPU. We demonstrate the importance of per-pixel rendering versus simple linear interpolation for producing high quality visualizations. We also show that our system can accommodate reasonably large datasets - spacetime meshes containing up to 20 million tetrahedra are not uncommon in this domain.
AB - Computational simulation of time-varying physical processes is of fundamental importance for many scientific and engineering applications. Most frequently, time-varying simulations are performed over multiple spatial grids at discrete points in time. In this paper, we investigate a new approach to time-varying simulation: spacetime discontinuous Galerkin finite element methods. The result of this simulation method is a simplicial tessellation of spacetime with per-element polynomial solutions for physical quantities such as strain, stress, and velocity. To provide accurate visualizations of the resulting solutions, we have developed a method for per-pixel evaluation of solution data on the GPU. We demonstrate the importance of per-pixel rendering versus simple linear interpolation for producing high quality visualizations. We also show that our system can accommodate reasonably large datasets - spacetime meshes containing up to 20 million tetrahedra are not uncommon in this domain.
KW - Discontinuous Galerkin methods
KW - Pixel shaders
KW - Pixel-exact visualization
KW - Spacetime finite elements
UR - http://www.scopus.com/inward/record.url?scp=17044408634&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=17044408634&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:17044408634
SN - 0780387880
SN - 9780780387881
T3 - IEEE Visualization 2004 - Proceedings, VIS 2004
SP - 425
EP - 432
BT - IEEE Visualization 2004 - Proceedings, VIS 2004
A2 - Rushmeier, H.
A2 - Turk, G.
A2 - Wijk, J.J.
T2 - IEEE Visualization 2004 - Proceedings, VIS 2004
Y2 - 10 October 2004 through 15 October 2004
ER -