TY - GEN
T1 - Pex4Fun
T2 - 2011 24th IEEE-CS Conference on Software Engineering Education and Training, CSEE and T 2011, Co-located with the 33rd International Conference on Software Engineering, ICSE
AU - Tillmann, Nikolai
AU - De Halleux, Jonathan
AU - Xie, Tao
PY - 2011
Y1 - 2011
N2 - Pex4Fun from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer programming at many levels, from high school all the way through graduate courses. With Pex4Fun, a student edits code in any browser - with Intellisense - and Pex4Fun executes it and analyzes it in the cloud. Pex4Fun connects teachers, curriculum authors, and students in a unique social experience, tracking and streaming progress updates in real time. In particular, Pex4Fun finds interesting and unexpected input values that help students understand what their code is actually doing. The real fun starts with coding duels where students write code to implement a teacher's specification. Pex4Fun finds any discrepancies in behavior between the student's code and the specification. This tutorial equips participants with skills and knowledge of using Pex4Fun in teaching and learning, such as solving puzzles, solving coding duels, exploring course materials in feature courses, creating and teaching a course, creating and publishing coding duels, and learning advanced topics behind Pex4Fun.
AB - Pex4Fun from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer programming at many levels, from high school all the way through graduate courses. With Pex4Fun, a student edits code in any browser - with Intellisense - and Pex4Fun executes it and analyzes it in the cloud. Pex4Fun connects teachers, curriculum authors, and students in a unique social experience, tracking and streaming progress updates in real time. In particular, Pex4Fun finds interesting and unexpected input values that help students understand what their code is actually doing. The real fun starts with coding duels where students write code to implement a teacher's specification. Pex4Fun finds any discrepancies in behavior between the student's code and the specification. This tutorial equips participants with skills and knowledge of using Pex4Fun in teaching and learning, such as solving puzzles, solving coding duels, exploring course materials in feature courses, creating and teaching a course, creating and publishing coding duels, and learning advanced topics behind Pex4Fun.
UR - http://www.scopus.com/inward/record.url?scp=79959918739&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=79959918739&partnerID=8YFLogxK
U2 - 10.1109/CSEET.2011.5876146
DO - 10.1109/CSEET.2011.5876146
M3 - Conference contribution
AN - SCOPUS:79959918739
SN - 9781457703485
T3 - 2011 24th IEEE-CS Conference on Software Engineering Education and Training, CSEE and T 2011 - Proceedings
SP - 546
EP - 548
BT - 2011 24th IEEE-CS Conference on Software Engineering Education and Training, CSEE and T 2011 - Proceedings
Y2 - 22 May 2011 through 24 May 2011
ER -