PERFORMANCE ISSUES FOR DISTRIBUTED BATTLEFIELD SIMULATIONS.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The author discusses three performance issues that arose in an implementation of a time-driven battlefield simulation on a medium-scale multiprocessor. The problems are generic, so that the observations and conclusions are applicable to the general class of physical-domain simulations that use time-stepping to advance the simulation. The first issue is that of mapping the simulation onto the multiprocessor. Under the message-passing paradigm, the assignment of workload to processors has the single-most-important influence on performance. The second issue is that of performing redundant computation in order to avoid a certain amount of communication. This issue is important when the cost of communication is high. The third issue is the possibility of deadlock due to distributed contention for message buffers. A solution is outlined that ensures that deadlock does not occur.

Original languageEnglish (US)
Title of host publicationWinter Simulation Conference Proceedings
PublisherACM
Pages624-628
Number of pages5
ISBN (Print)0911801324, 9780911801323
DOIs
StatePublished - 1987
Externally publishedYes

Publication series

NameWinter Simulation Conference Proceedings
ISSN (Print)0275-0708

ASJC Scopus subject areas

  • Software
  • Modeling and Simulation
  • Safety, Risk, Reliability and Quality
  • Chemical Health and Safety
  • Applied Mathematics

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