TY - JOUR
T1 - Performance gains from directed training do not transfer to untrained tasks
AU - Lee, Hyun Kyu
AU - Boot, Walter R.
AU - Basak, Chandramallika
AU - Voss, Michelle W.
AU - Prakash, Ruchika Shaurya
AU - Neider, Mark
AU - Erickson, Kirk I.
AU - Simons, Daniel J.
AU - Fabiani, Monica
AU - Gratton, Gabriele
AU - Low, Kathy A.
AU - Kramer, Arthur F.
N1 - Funding Information:
We thank Shanna DeSouza, Douglas Finney, James Ricci, Zach Richardson, Emily Havansek, and Gerard Wong for their help in data collection. This study is funded by Office of Naval Research ( N00014-07-1-1913 ).
PY - 2012/1
Y1 - 2012/1
N2 - Given the increasing complexity of the tasks and skills needed in modern society, developing effective training strategies is of tremendous practical importance. Furthermore, training that improves performance of both trained and untrained tasks would be highly efficient. In the present study, we examined how directed training contributes to skill acquisition, and more importantly, to engendering transfer of training to untrained tasks. Participants learned a complex video game for 30. h (Space Fortress, Donchin, Fabiani, & Sanders, 1989) using one of two training regimens: Hybrid Variable-Priority Training (HVT), with a focus on improving specific skills and managing task priority, or Full Emphasis Training (FET) in which participants simply practiced the game to obtain the highest overall score. We compared game performance, retention of training gains, and transfer of training to untrained tasks as a function of the training regimen. Compared to FET, HVT learners reached higher levels of mastery on the game and HVT was particularly beneficial for initially poor performing participants. This benefit persisted seven months after training. However, contrary to expectation, both HVT and FET were unsuccessful in producing transfer to untrained tasks compared to a group that received limited game experience, suggesting that directed training and practice can produce task-specific improvements, but improvements do not necessarily transfer from trained to untrained tasks.
AB - Given the increasing complexity of the tasks and skills needed in modern society, developing effective training strategies is of tremendous practical importance. Furthermore, training that improves performance of both trained and untrained tasks would be highly efficient. In the present study, we examined how directed training contributes to skill acquisition, and more importantly, to engendering transfer of training to untrained tasks. Participants learned a complex video game for 30. h (Space Fortress, Donchin, Fabiani, & Sanders, 1989) using one of two training regimens: Hybrid Variable-Priority Training (HVT), with a focus on improving specific skills and managing task priority, or Full Emphasis Training (FET) in which participants simply practiced the game to obtain the highest overall score. We compared game performance, retention of training gains, and transfer of training to untrained tasks as a function of the training regimen. Compared to FET, HVT learners reached higher levels of mastery on the game and HVT was particularly beneficial for initially poor performing participants. This benefit persisted seven months after training. However, contrary to expectation, both HVT and FET were unsuccessful in producing transfer to untrained tasks compared to a group that received limited game experience, suggesting that directed training and practice can produce task-specific improvements, but improvements do not necessarily transfer from trained to untrained tasks.
KW - Directed training
KW - Performance gains
KW - Transfer of training
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U2 - 10.1016/j.actpsy.2011.11.003
DO - 10.1016/j.actpsy.2011.11.003
M3 - Article
C2 - 22133724
AN - SCOPUS:84655164301
SN - 0001-6918
VL - 139
SP - 146
EP - 158
JO - Acta Psychologica
JF - Acta Psychologica
IS - 1
ER -