Perception-based playout scheduling for high-quality real-time interactive multimedia

Zixia Huang, Klara Nahrstedt

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Existing media playout scheduling (MPS) schemes usually focus on selecting and scheduling packets according to optimized Internet media metrics, which are only partially relevant to the subjective human perception in the interactive system. The MPS design challenges are two-fold. First, human preferences are concurrently dominated by multiple quality attributes of the streaming media whose perceptual tradeoffs were not well understood, so they were not used as an integral part of an efficient MPS design. Second, people's perceptions can be impacted by the flicker effect caused by Internet dynamics and the resulting MPS adaptations. In this paper, we propose a new and adaptive perception-based MPS scheme to deliver high-quality real-time interactive multimedia. We first investigate the perceptual tradeoffs among the multi-modal bundle streaming qualities in a real Internet environment. We then present ourMPS design that finds the bundle quality tradeoffs, while minimizing flicker degradations. Evaluation results show the performance of our MPS scheme.

Original languageEnglish (US)
Title of host publication2012 Proceedings IEEE INFOCOM, INFOCOM 2012
Pages2786-2790
Number of pages5
DOIs
StatePublished - Jun 4 2012
EventIEEE Conference on Computer Communications, INFOCOM 2012 - Orlando, FL, United States
Duration: Mar 25 2012Mar 30 2012

Publication series

NameProceedings - IEEE INFOCOM
ISSN (Print)0743-166X

Other

OtherIEEE Conference on Computer Communications, INFOCOM 2012
CountryUnited States
CityOrlando, FL
Period3/25/123/30/12

ASJC Scopus subject areas

  • Computer Science(all)
  • Electrical and Electronic Engineering

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