Peer-to-peer multimedia streaming and caching service

Won J. Jeon, Klara Nahrstedt

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Reducing initial delay of playing time, delay jitter during playing time, and network bandwidth utilization is important for multimedia streaming service. In order to achieve these two goals, our peer-to-peer multimedia caching service exploits the proximity of set of clients and temporal and spatial locality of cached streams on the clients. Peer clients, which are fully connected together, not only receive multimedia streams from a server, but also send cached streams to peer clients like a proxy server upon its request. All information about the peer clients, and video segment they cache, quality of connections, are maintained by a cache service via the publish/subscribe protocols. This paper shows approaches for multimedia streaming, streaming scheduling, pre-fetching and switching streaming clients in the collaborative environment of peer-to-peer clients. Our simulation results show provisioning small initial delay and low jitter during playing time.

Original languageEnglish (US)
Title of host publicationProceedings - 2002 IEEE International Conference on Multimedia and Expo, ICME 2002
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages57-60
Number of pages4
ISBN (Electronic)0780373049
DOIs
StatePublished - 2002
Event2002 IEEE International Conference on Multimedia and Expo, ICME 2002 - Lausanne, Switzerland
Duration: Aug 26 2002Aug 29 2002

Publication series

NameProceedings - 2002 IEEE International Conference on Multimedia and Expo, ICME 2002
Volume2

Other

Other2002 IEEE International Conference on Multimedia and Expo, ICME 2002
Country/TerritorySwitzerland
CityLausanne
Period8/26/028/29/02

ASJC Scopus subject areas

  • Archaeology
  • Electrical and Electronic Engineering

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