Payoff-based dynamics for multi-player weakly acyclic games

Jason R. Marden, Gürdal Arslan, Jeff S. Shamma

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

This chapter focusses on the class of n-person games that are weakly acyclic in better replies, that is, from any initial combination of stage-game strategies there is a sequence of better replies that lead to a pure Nash equilibrium. An adaptive process is payoff-based or completely uncoupled if the process depends only on a player's own actions and own payoffs from previous play; it does not depend on the actions taken by other players or their realized payoffs. The chapter analyses simple payoff-based learning processes in which players occasionally experiment with alternative actions and retain them if they yield higher payoffs. In a weakly acyclic game this type of decentralized learning process leads to equilibrium play with probability one. An important application is to multi-agent distributed control problems. The methodology is illustrated with simulations of distributed routing over a network.

Original languageEnglish (US)
Title of host publicationSpontaneous Order
Subtitle of host publicationHow Norms, Institutions, and Innovations Emerge from the Bottom Up
PublisherOxford University Press
Pages222-253
Number of pages32
ISBN (Electronic)9780191996931
ISBN (Print)9780198892908
DOIs
StatePublished - Oct 24 2024

Keywords

  • Completely uncoupled
  • Congestion game
  • Learning dynamic
  • Payoff-based dynamic
  • Weakly acyclic

ASJC Scopus subject areas

  • General Economics, Econometrics and Finance
  • General Business, Management and Accounting

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