Painting detail

Nathan A. Carr, John C Hart

Research output: Chapter in Book/Report/Conference proceedingConference contribution


Surface painting is a technique that allows a user to paint a texture directly onto a surface, usually with a texture atlas: a 1:1 mapping between the surface and its texture image. Many good automatic texture atlas generation methods exist that evenly distribute texture samples across a surface based on its area and/or curvature, and some are even sensitive to the frequency spectrum of the input texture. However, during the surface painting process, the texture can change non-uniformly and unpredictably and even the best atlases are static and can thus fail to reproduce sections of finely painted detail such as surface illustration. We present a new texture atlas algorithm that distributes initial texture samples evenly according to surface area and texture frequency, and, more importantly, maintains this distribution as the texture signal changes during the surface painting process. The running time is further accelerated with a novel GPU implementation of the surface painting process. The redistribution of samples is transparent to the user, resulting in a surface painting system of seemingly unlimited resolution. The atlas construction is local, making it fast enough to run interactively on models containing over 100K faces.

Original languageEnglish (US)
Title of host publicationACM SIGGRAPH 2004 Papers, SIGGRAPH 2004
Number of pages8
StatePublished - 2004
EventACM SIGGRAPH 2004, SIGGRAPH 2004 - Los Angeles, CA, United States
Duration: Aug 8 2004Aug 12 2004


CountryUnited States
CityLos Angeles, CA


  • 3D painting
  • Face clustering
  • Mesh parametrization
  • Texture atlas

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction

Fingerprint Dive into the research topics of 'Painting detail'. Together they form a unique fingerprint.

Cite this