Optimizing next-generation cloud gaming platforms with planar map streaming and distributed rendering

Pin Chun Wang, Apollo I. Ellis, John C. Hart, Cheng Hsin Hsu

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We propose a new cloud gaming platform to address the limitations of the existing ones. We study the rendering pipeline of 2D planar maps, and convert it into the server and client pipelines. While doing so naturally gives us a distributed rendering platform, compressing 2D planar maps for transmission has never been studied in the literature. In this paper, we propose a compression component for 2D planar maps with several parametrized modules, where the optimal parameters are identified through real experiments. The resulting cloud gaming platform is evaluated through extensive experiments with diverse game scenes. The evaluation results are promising, compared to the state-of-the-art x265 codec, our platform: (i) achieves better perceptual video quality, by up to 0.14 in SSIM, (ii) runs fast, where the client pipeline takes ≤ 0.83 ms to render each frame, and (iii) scales well for ultra-high-resolution displays, as we observe no bitrate increase when moving from 720p to 1080p, 2K, and 4K displays. The study can be extended in several directions, e.g., we plan to leverage the temporal redundancy of the 2D planar maps, for even better performance.

Original languageEnglish (US)
Title of host publicationNetGames 2017 - 15th Annual Workshop on Network and Systems Support for Games
PublisherIEEE Computer Society
Pages25-30
Number of pages6
ISBN (Electronic)9781509050383
DOIs
StatePublished - Jul 25 2017
Event15th Annual Workshop on Network and Systems Support for Games, NetGames 2017 - Taipei, Taiwan, Province of China
Duration: Jun 22 2017Jun 23 2017

Publication series

NameAnnual Workshop on Network and Systems Support for Games
ISSN (Print)2156-8138
ISSN (Electronic)2156-8146

Other

Other15th Annual Workshop on Network and Systems Support for Games, NetGames 2017
CountryTaiwan, Province of China
CityTaipei
Period6/22/176/23/17

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Human-Computer Interaction
  • Electrical and Electronic Engineering

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  • Cite this

    Wang, P. C., Ellis, A. I., Hart, J. C., & Hsu, C. H. (2017). Optimizing next-generation cloud gaming platforms with planar map streaming and distributed rendering. In NetGames 2017 - 15th Annual Workshop on Network and Systems Support for Games (pp. 25-30). [7991544] (Annual Workshop on Network and Systems Support for Games). IEEE Computer Society. https://doi.org/10.1109/NetGames.2017.7991544