Abstract

As computational power increases, tele-immersive applications are an emerging trend. These applications make extensive demands on computational resources through their heavy use of real-time 3D reconstruction algorithms. Since computer vision developers do not necessarily have parallel programming expertise, it is important to give them the tools and capabilities to naturally express computer vision algorithms, yet retain high efficiency by exploiting modern GPU and large-scale multi-core platforms. In this paper, we describe our optimization efforts for a tele-immersion application by tuning it for GPU and multicore platforms. Additionally, we introduce a method to obtain portability, high performance, and increase programmer productivity.

Original languageEnglish (US)
Title of host publicationProceedings of 2nd Workshop on General Purpose Processing on Graphics Processing Units, GPGPU-2
Pages85
Number of pages1
DOIs
StatePublished - 2009
Event2nd Workshop on General Purpose Processing on Graphics Processing Units, GPGPU-2 - Washington, D.C., United States
Duration: Mar 8 2009Mar 8 2009

Publication series

NameProceedings of 2nd Workshop on General Purpose Processing on Graphics Processing Units, GPGPU-2

Other

Other2nd Workshop on General Purpose Processing on Graphics Processing Units, GPGPU-2
Country/TerritoryUnited States
CityWashington, D.C.
Period3/8/093/8/09

Keywords

  • Tele-immersion codes

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Hardware and Architecture
  • Software

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