On the Structure of Game Provenance and its Applications

Shawn Bowers, Yilin Xia, Bertram Ludäscher

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Provenance in databases has been thoroughly studied for positive and for recursive queries, then for first-order (FO) queries, i.e., having negation but no recursion. Query evaluation can be understood as a two-player game where the opponents argue whether or not a tuple is in the query answer. This game-theoretic approach yields a natural provenance model for FO queries, unifying how and why-not provenance. Here, we study the fine-grain structure of game provenance. A game G= (V, E) consists of positions V and moves E and can be solved by computing the well-founded model of a single, unstratifiable rule: win(X):- move(X, Y), ¬, win(Y). In the solved game Gλ, the value of a position x ∈ V is either WON, LOST, or DRAWN. This value is explained by the provenance P (x), i.e., certain (annotated) edges reachable from x. We identify seven edge types that give rise to new kinds of provenance, i.e., potential, actual, and primary, and demonstrate that 'not all moves are created equal'. We describe the new provenance types, show how they can be computed while solving games, and discuss applications, e.g., for abstract argumentation frameworks.

Original languageEnglish (US)
Title of host publicationProceedings - 9th IEEE European Symposium on Security and Privacy Workshops, Euro S and PW 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages602-609
Number of pages8
ISBN (Electronic)9798350367294
DOIs
StatePublished - 2024
Event9th IEEE European Symposium on Security and Privacy Workshops, Euro S and PW 2024 - Vienna, Austria
Duration: Jul 8 2024Jul 12 2024

Publication series

NameProceedings - 9th IEEE European Symposium on Security and Privacy Workshops, Euro S and PW 2024

Conference

Conference9th IEEE European Symposium on Security and Privacy Workshops, Euro S and PW 2024
Country/TerritoryAustria
CityVienna
Period7/8/247/12/24

Keywords

  • argumentation frameworks
  • games
  • Provenance
  • well-founded semantics

ASJC Scopus subject areas

  • Information Systems and Management
  • Safety, Risk, Reliability and Quality
  • Computer Networks and Communications
  • Information Systems

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