Abstract
We improve the previous results by Aronov and Har-Peled (SODA'05) and Kaplan and Sharir (SODA'06) and present a randomized data structure of O(n) expected size which can answer 3D approximate halfspace range counting queries in $O(\log{n\over k})$ expected time, where k is the actual value of the count. This is the first optimal method for the problem in the standard decision tree model; moreover, unlike previous methods, the new method is Las Vegas instead of Monte Carlo. In addition, we describe new results for several related problems, including approximate Tukey depth queries in 3D, approximate regression depth queries in 2D, and approximate linear programming with violations in low dimensions.
Original language | English (US) |
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Pages (from-to) | 3-21 |
Number of pages | 19 |
Journal | Discrete and Computational Geometry |
Volume | 42 |
Issue number | 1 |
DOIs | |
State | Published - Jul 2009 |
Externally published | Yes |
Keywords
- Approximation algorithms
- Data structures
- Randomized algorithms
- Range searching
- Statistical depth
ASJC Scopus subject areas
- Theoretical Computer Science
- Geometry and Topology
- Discrete Mathematics and Combinatorics
- Computational Theory and Mathematics