TY - CONF
T1 - Observed vs. possible provenance research track
AU - Blount, Tom
AU - Chapman, Adriane
AU - Johnson, Michael
AU - Ludäscher, Bertram
N1 - Funding Information:
This work was funded by the Infer<Proven>ence Project (EPSRC Reference: EP/S028366/1), and supported by the Federal Ministry for Economic Affairs and Energy on the basis of a decision of the German Bundestag (project number 50OO1905).
Publisher Copyright:
© 2021 TaPP 2021 - 13th International Workshop on Theory and Practice of Provenance. All rights reserved.
PY - 2021
Y1 - 2021
N2 - Provenance has been of interest to the Computer Science community for nearly two decades, with proposed uses ranging from data authentication, to security auditing, to ensuring trust in decision making processes. However, despite its enthusiastic uptake in the academic community, its adoption elsewhere is often hindered by the cost of implementation. In this paper we seek to alleviate some of these factors, and propose the idea of possible provenance in which we relax the constraint that provenance must be directly observed. We categorise some existing approaches to gathering provenance and compare the costs and benefits of each, and illustrate one method for generating possible provenance in more detail with a simple example: inferring the possible provenance of a game of Connect Four. We then go on to discuss some of the benefits and ramifications of this approach to gathering provenance, and suggest some key next steps in advancing this research.
AB - Provenance has been of interest to the Computer Science community for nearly two decades, with proposed uses ranging from data authentication, to security auditing, to ensuring trust in decision making processes. However, despite its enthusiastic uptake in the academic community, its adoption elsewhere is often hindered by the cost of implementation. In this paper we seek to alleviate some of these factors, and propose the idea of possible provenance in which we relax the constraint that provenance must be directly observed. We categorise some existing approaches to gathering provenance and compare the costs and benefits of each, and illustrate one method for generating possible provenance in more detail with a simple example: inferring the possible provenance of a game of Connect Four. We then go on to discuss some of the benefits and ramifications of this approach to gathering provenance, and suggest some key next steps in advancing this research.
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M3 - Paper
AN - SCOPUS:85114279170
T2 - 13th International Workshop on Theory and Practice of Provenance, TaPP 2021
Y2 - 19 July 2021 through 20 July 2021
ER -