Object-Based Audio Rendering

Philip J.B. Jackson, Filippo Fazi, Frank Melchior, Trevor Cox, Adrian Hilton, Chris Pike, Jon Francombe, Andreas Franck, Philip Coleman, Dylan Menzies, James Woodcock, Yan Tang, Qingju Liu, Rick Hughes, Marcos Simón Gálvez, Teo Campos, Hansung Kim, Hanne Stenzel

Research output: Contribution to conferencePaper

Abstract

Apparatus and methods are disclosed for performing object-based audio rendering on a plurality of audio objects which define a sound scene, each audio object comprising at least one audio signal and associated metadata. The apparatus comprises: a plurality of renderers each capable of rendering one or more of the audio objects to output rendered audio data; and object adapting means for adapting one or more of the plurality of audio objects for a current reproduction scenario, the object adapting means being configured to send the adapted one or more audio objects to one or more of the plurality of renderers.
Original languageEnglish (US)
StatePublished - Aug 23 2017
Externally publishedYes

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Jackson, P. J. B., Fazi, F., Melchior, F., Cox, T., Hilton, A., Pike, C., Francombe, J., Franck, A., Coleman, P., Menzies, D., Woodcock, J., Tang, Y., Liu, Q., Hughes, R., Simón Gálvez, M., Campos, T., Kim, H., & Stenzel, H. (2017). Object-Based Audio Rendering.