TY - GEN
T1 - Nsync-A toolkit for building interactive multimedia presentations
AU - Bailey, Brian
AU - Konstan, Joseph A.
AU - Cooley, Robert
AU - Dejong, Moses
PY - 1998
Y1 - 1998
N2 - Creating innovative interactive multimedia presentations requires a great deal of time, skill, and effort We have developed a multimedia synchronization toolkit, called Nsync (pronounced 'in-sync1), to address the complicated issues inherent in designing flexible, interactive multimedia presentations. The toolkit consists of two primary components, a declarative synchronization definition language and a run-time presentation management system The synchronization definition language supports the specification of synchronous interaction, asynchronous interaction, fine-grained relationships, and combinations of each through the use of conjunctive and disjunctive operators. Pre-computed playout schedules are too inflexible to deal with asynchronous interaction, and a more adaptive presentation management system is required Nsync's run-time system uses a novel predictive logic to predict the future behavior of a presentation. As the viewer makes decisions, the presentation is updated and new predictions are made in order to maintain consistency with the viewer's wishes and the integrity of the presentation's message.
AB - Creating innovative interactive multimedia presentations requires a great deal of time, skill, and effort We have developed a multimedia synchronization toolkit, called Nsync (pronounced 'in-sync1), to address the complicated issues inherent in designing flexible, interactive multimedia presentations. The toolkit consists of two primary components, a declarative synchronization definition language and a run-time presentation management system The synchronization definition language supports the specification of synchronous interaction, asynchronous interaction, fine-grained relationships, and combinations of each through the use of conjunctive and disjunctive operators. Pre-computed playout schedules are too inflexible to deal with asynchronous interaction, and a more adaptive presentation management system is required Nsync's run-time system uses a novel predictive logic to predict the future behavior of a presentation. As the viewer makes decisions, the presentation is updated and new predictions are made in order to maintain consistency with the viewer's wishes and the integrity of the presentation's message.
UR - http://www.scopus.com/inward/record.url?scp=0001025529&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=0001025529&partnerID=8YFLogxK
U2 - 10.1145/290747.290779
DO - 10.1145/290747.290779
M3 - Conference contribution
AN - SCOPUS:0001025529
SN - 0201309904
SN - 9780201309904
T3 - Proceedings of the 6th ACM International Conference on Multimedia, MULTIMEDIA 1998
SP - 257
EP - 266
BT - Proceedings of the 6th ACM International Conference on Multimedia, MULTIMEDIA 1998
PB - Association for Computing Machinery
T2 - 6th ACM International Conference on Multimedia, MULTIMEDIA 1998
Y2 - 13 September 2014 through 16 September 2014
ER -