Abstract
A fast method for computing the perspective transform is presented. The constant denominator method reduces the number of division operations required to O(N) while maintaining high accuracy. An MPEG-4 sprite warping architecture is described which uses the method.
Original language | English (US) |
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Pages | 1142-1145 |
Number of pages | 4 |
State | Published - 1997 |
Event | Proceedings of the 1997 40th Midwest Symposium on Circuits and Systems. Part 1 (of 2) - Sacramento, CA, USA Duration: Aug 3 1997 → Aug 6 1997 |
Other
Other | Proceedings of the 1997 40th Midwest Symposium on Circuits and Systems. Part 1 (of 2) |
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City | Sacramento, CA, USA |
Period | 8/3/97 → 8/6/97 |
ASJC Scopus subject areas
- Electronic, Optical and Magnetic Materials
- Electrical and Electronic Engineering