TY - GEN
T1 - Next generation of system architectures for tele-immersive environments
AU - Nahrstedt, Klara
PY - 2005
Y1 - 2005
N2 - The tele-immersive 3D multi-camera room environments are starting to emerge in order to assist in distributed physical activities such as physical therapy, sport activities, and entertainment, and with them new challenging research questions. These environments need 3D multi-camera setups at the sending side and multi-display setups at the receiving side connected via appropriate network infrastructure. One important question is what is the next generation of system architectures that allow to build these environments in a flexible manner, with COTS components and for broader audience. In this talk we will discuss challenges of system architectures as well as present possible solutions. We will investigate the design space between the 3D multi-camera/multi-display tele-immersive edges and the general purpose computing and communication infrastructure available today. Especially, we will analyze on our cross-layer control and streaming framework over general purpose delivery infrastructure, called TEEVE (Tele-immersive Environment for Everybody), the difficulties and effectiveness of tele-immersive architectural constructs such as capturing, reconstructing and displaying 4D content, and coordination, synchronization and QoS-enabled delivery of tele-immersive 3D visual streams to remote room(s) over Internet 2. The first experiments of TEEVE and few other next generation architectures are encouraging, as we start to sustain communication of up to 12 3D streams with several frames per second (e.g., TEEVE can reach around 5 frames per second) over Internet 2, but a lot of work and challenges remain to be solved.
AB - The tele-immersive 3D multi-camera room environments are starting to emerge in order to assist in distributed physical activities such as physical therapy, sport activities, and entertainment, and with them new challenging research questions. These environments need 3D multi-camera setups at the sending side and multi-display setups at the receiving side connected via appropriate network infrastructure. One important question is what is the next generation of system architectures that allow to build these environments in a flexible manner, with COTS components and for broader audience. In this talk we will discuss challenges of system architectures as well as present possible solutions. We will investigate the design space between the 3D multi-camera/multi-display tele-immersive edges and the general purpose computing and communication infrastructure available today. Especially, we will analyze on our cross-layer control and streaming framework over general purpose delivery infrastructure, called TEEVE (Tele-immersive Environment for Everybody), the difficulties and effectiveness of tele-immersive architectural constructs such as capturing, reconstructing and displaying 4D content, and coordination, synchronization and QoS-enabled delivery of tele-immersive 3D visual streams to remote room(s) over Internet 2. The first experiments of TEEVE and few other next generation architectures are encouraging, as we start to sustain communication of up to 12 3D streams with several frames per second (e.g., TEEVE can reach around 5 frames per second) over Internet 2, but a lot of work and challenges remain to be solved.
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U2 - 10.1109/ESTMED.2005.1518055
DO - 10.1109/ESTMED.2005.1518055
M3 - Conference contribution
AN - SCOPUS:33747424367
SN - 0780393473
SN - 9780780393479
T3 - Proceedings of the 2005 3rd Workshop on Embedded Systems for Real-Time Multimedia
SP - 3
BT - Proceedings of the 2005 3rd Workshop on Embedded Systems for Real-Time Multimedia
T2 - 2005 3rd Workshop on Embedded Systems for Real-Time Multimedia
Y2 - 22 September 2005 through 23 September 2005
ER -