TY - GEN
T1 - NeuralEditor
T2 - 2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2023
AU - Chen, Jun Kun
AU - Lyu, Jipeng
AU - Wang, Yu Xiong
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - This paper proposes NeuralEditor that enables neural radiance fields (NeRFs) natively editable for general shape editing tasks. Despite their impressive results on novel-view synthesis, it remains a fundamental challenge for NeRFs to edit the shape of the scene. Our key insight is to exploit the explicit point cloud representation as the underlying structure to construct NeRFs, inspired by the intuitive interpretation of NeRF rendering as a process that projects or 'plots' the associated 3D point cloud to a 2D image plane. To this end, NeuralEditor introduces a novel rendering scheme based on deterministic integration within K-D tree-guided density-adaptive voxels, which produces both high-quality rendering results and precise point clouds through optimization. NeuralEditor then performs shape editing via mapping associated points between point clouds. Extensive evaluation shows that NeuralEditor achieves state-of-the-art performance in both shape deformation and scene morphing tasks. Notably, NeuralEditor supports both zeroshot inference and further fine-tuning over the edited scene. Our code, benchmark, and demo video are available at immortalco.github.io/NeuralEditor.
AB - This paper proposes NeuralEditor that enables neural radiance fields (NeRFs) natively editable for general shape editing tasks. Despite their impressive results on novel-view synthesis, it remains a fundamental challenge for NeRFs to edit the shape of the scene. Our key insight is to exploit the explicit point cloud representation as the underlying structure to construct NeRFs, inspired by the intuitive interpretation of NeRF rendering as a process that projects or 'plots' the associated 3D point cloud to a 2D image plane. To this end, NeuralEditor introduces a novel rendering scheme based on deterministic integration within K-D tree-guided density-adaptive voxels, which produces both high-quality rendering results and precise point clouds through optimization. NeuralEditor then performs shape editing via mapping associated points between point clouds. Extensive evaluation shows that NeuralEditor achieves state-of-the-art performance in both shape deformation and scene morphing tasks. Notably, NeuralEditor supports both zeroshot inference and further fine-tuning over the edited scene. Our code, benchmark, and demo video are available at immortalco.github.io/NeuralEditor.
KW - 3D from multi-view and sensors
UR - http://www.scopus.com/inward/record.url?scp=85167537636&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85167537636&partnerID=8YFLogxK
U2 - 10.1109/CVPR52729.2023.01197
DO - 10.1109/CVPR52729.2023.01197
M3 - Conference contribution
AN - SCOPUS:85167537636
T3 - Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
SP - 12439
EP - 12448
BT - Proceedings - 2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2023
PB - IEEE Computer Society
Y2 - 18 June 2023 through 22 June 2023
ER -