Navigating Usability Challenges in Collaborative Learning with Augmented Reality

Rodrigo Hidalgo, Jina Kang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This study investigates how augmented reality (AR) significantly enhances collaborative activities, aiding students in grasping complex STEM concepts. Using Epistemic Network Analysis (ENA), we analyzed conversations between student pairs exploring Kepler's laws of planetary motion with an AR simulation. The results from both ENA analyses and pre-/post-assessments indicate that AR promotes effective collaboration through dynamic communication and problem-solving strategies and has a profound positive impact on collaborative learning. Despite technical challenges, such as AR software and hardware issues, the overall impact on collaborative learning was positive. AR's interactive elements encouraged active participation, more profound comprehension of the content, and positive attitude changes toward science. This research underscores AR's potential in enhancing STEM education while highlighting the need to address technical and usability issues in AR applications. The encouraging results of this study should inspire and motivate further exploration and development of AR in education.

Original languageEnglish (US)
Title of host publicationAdvances in Quantitative Ethnography - 6th International Conference, ICQE 2024, Proceedings
EditorsYoon Jeon Kim, Zachari Swiecki
PublisherSpringer
Pages70-78
Number of pages9
ISBN (Print)9783031763311
DOIs
StatePublished - 2024
Externally publishedYes
Event6th International Conference on Quantitative Ethnography, ICQE 2024 - Philadelphia, United States
Duration: Nov 3 2024Nov 7 2024

Publication series

NameCommunications in Computer and Information Science
Volume2279 CCIS
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

Conference6th International Conference on Quantitative Ethnography, ICQE 2024
Country/TerritoryUnited States
CityPhiladelphia
Period11/3/2411/7/24

Keywords

  • Augmented Reality
  • Collaborative Problem-Solving
  • Computer-Supported Collaborative Learning
  • Immersive Learning
  • STEM Education
  • Usability

ASJC Scopus subject areas

  • General Computer Science
  • General Mathematics

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