TY - GEN
T1 - Natural interactions between augmented virtual objects
AU - Neale, Steven
AU - Chinthammit, Winyu
AU - Lueg, Christopher
AU - Nixon, Paddy
PY - 2011
Y1 - 2011
N2 - There are many situations in which physical interaction with real-world objects is not possible - for example, museums contain many objects or artefacts which are too fragile or expensive for the public to handle. Augmented Reality (AR) has the potential to offer an alternative in these situations, but most of our current interactions with virtual objects in AR tend to be indirect. Tangible AR allows for natural movement, but we rarely manipulate or control virtual objects beyond that in the way we do their physical counterparts. To address this problem, we propose that a more natural approach to interacting with tangible AR be introduced. We present a prototype that allows users to physically orientate virtual objects so that they 'snap' together in order to complete a '3D AR Puzzle', and show that introducing 'responsive virtual objects' for tangible AR is a promising first step towards more natural interactions.
AB - There are many situations in which physical interaction with real-world objects is not possible - for example, museums contain many objects or artefacts which are too fragile or expensive for the public to handle. Augmented Reality (AR) has the potential to offer an alternative in these situations, but most of our current interactions with virtual objects in AR tend to be indirect. Tangible AR allows for natural movement, but we rarely manipulate or control virtual objects beyond that in the way we do their physical counterparts. To address this problem, we propose that a more natural approach to interacting with tangible AR be introduced. We present a prototype that allows users to physically orientate virtual objects so that they 'snap' together in order to complete a '3D AR Puzzle', and show that introducing 'responsive virtual objects' for tangible AR is a promising first step towards more natural interactions.
KW - augmented reality
KW - natural interactions
KW - tangible AR
UR - http://www.scopus.com/inward/record.url?scp=84863503115&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84863503115&partnerID=8YFLogxK
U2 - 10.1145/2071536.2071573
DO - 10.1145/2071536.2071573
M3 - Conference contribution
AN - SCOPUS:84863503115
SN - 9781450310901
T3 - Proceedings of the 23rd Australian Computer-Human Interaction Conference, OzCHI 2011
SP - 229
EP - 232
BT - Proceedings of the 23rd Australian Computer-Human Interaction Conference, OzCHI 2011
T2 - 23rd Australian Computer-Human Interaction Conference, OzCHI 2011
Y2 - 28 November 2011 through 2 December 2011
ER -