Natural interactions between augmented virtual objects

Steven Neale, Winyu Chinthammit, Christopher Lueg, Paddy Nixon

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

There are many situations in which physical interaction with real-world objects is not possible - for example, museums contain many objects or artefacts which are too fragile or expensive for the public to handle. Augmented Reality (AR) has the potential to offer an alternative in these situations, but most of our current interactions with virtual objects in AR tend to be indirect. Tangible AR allows for natural movement, but we rarely manipulate or control virtual objects beyond that in the way we do their physical counterparts. To address this problem, we propose that a more natural approach to interacting with tangible AR be introduced. We present a prototype that allows users to physically orientate virtual objects so that they 'snap' together in order to complete a '3D AR Puzzle', and show that introducing 'responsive virtual objects' for tangible AR is a promising first step towards more natural interactions.

Original languageEnglish (US)
Title of host publicationProceedings of the 23rd Australian Computer-Human Interaction Conference, OzCHI 2011
Pages229-232
Number of pages4
DOIs
StatePublished - 2011
Externally publishedYes
Event23rd Australian Computer-Human Interaction Conference, OzCHI 2011 - Canberra, ACT, Australia
Duration: Nov 28 2011Dec 2 2011

Publication series

NameProceedings of the 23rd Australian Computer-Human Interaction Conference, OzCHI 2011

Conference

Conference23rd Australian Computer-Human Interaction Conference, OzCHI 2011
Country/TerritoryAustralia
CityCanberra, ACT
Period11/28/1112/2/11

Keywords

  • augmented reality
  • natural interactions
  • tangible AR

ASJC Scopus subject areas

  • Human-Computer Interaction

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