TY - GEN
T1 - Multi-agent motion planning using differential games with lexicographic preferences
AU - Miller, Kristina
AU - Mitra, Sayan
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - Multi-player games with lexicographic cost functions can capture a variety of driving and racing scenarios and are known to have pure-strategy Nash Equilibria (NE) under certain conditions. The standard Iterated Best Response (IBR) procedure for finding such equilibria can be slow because computing the best response for each agent generally involves solving a non-convex optimization problem. In this paper, we introduce a type of game which uses a lexicographic cost function. We show that for this class of games, the best responses can be effectively computed through piece-wise linear approximations. This enables us to approximate the NE using a linearized version of IBR. We show the gap between the linear approximations returned by our linearized IBR and the true best response drops asymptotically. We implement the algorithm and show that it can find approximate NE for a handful of agents driving in realistic scenarios in under 10 seconds.
AB - Multi-player games with lexicographic cost functions can capture a variety of driving and racing scenarios and are known to have pure-strategy Nash Equilibria (NE) under certain conditions. The standard Iterated Best Response (IBR) procedure for finding such equilibria can be slow because computing the best response for each agent generally involves solving a non-convex optimization problem. In this paper, we introduce a type of game which uses a lexicographic cost function. We show that for this class of games, the best responses can be effectively computed through piece-wise linear approximations. This enables us to approximate the NE using a linearized version of IBR. We show the gap between the linear approximations returned by our linearized IBR and the true best response drops asymptotically. We implement the algorithm and show that it can find approximate NE for a handful of agents driving in realistic scenarios in under 10 seconds.
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U2 - 10.1109/CDC51059.2022.9992957
DO - 10.1109/CDC51059.2022.9992957
M3 - Conference contribution
AN - SCOPUS:85147019176
T3 - Proceedings of the IEEE Conference on Decision and Control
SP - 5751
EP - 5756
BT - 2022 IEEE 61st Conference on Decision and Control, CDC 2022
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 61st IEEE Conference on Decision and Control, CDC 2022
Y2 - 6 December 2022 through 9 December 2022
ER -