Multi-agent motion planning using differential games with lexicographic preferences

Kristina Miller, Sayan Mitra

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Multi-player games with lexicographic cost functions can capture a variety of driving and racing scenarios and are known to have pure-strategy Nash Equilibria (NE) under certain conditions. The standard Iterated Best Response (IBR) procedure for finding such equilibria can be slow because computing the best response for each agent generally involves solving a non-convex optimization problem. In this paper, we introduce a type of game which uses a lexicographic cost function. We show that for this class of games, the best responses can be effectively computed through piece-wise linear approximations. This enables us to approximate the NE using a linearized version of IBR. We show the gap between the linear approximations returned by our linearized IBR and the true best response drops asymptotically. We implement the algorithm and show that it can find approximate NE for a handful of agents driving in realistic scenarios in under 10 seconds.

Original languageEnglish (US)
Title of host publication2022 IEEE 61st Conference on Decision and Control, CDC 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages5751-5756
Number of pages6
ISBN (Electronic)9781665467612
DOIs
StatePublished - 2022
Externally publishedYes
Event61st IEEE Conference on Decision and Control, CDC 2022 - Cancun, Mexico
Duration: Dec 6 2022Dec 9 2022

Publication series

NameProceedings of the IEEE Conference on Decision and Control
Volume2022-December
ISSN (Print)0743-1546
ISSN (Electronic)2576-2370

Conference

Conference61st IEEE Conference on Decision and Control, CDC 2022
Country/TerritoryMexico
CityCancun
Period12/6/2212/9/22

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Modeling and Simulation
  • Control and Optimization

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