TY - GEN
T1 - Mouth Haptics in VR using a Headset Ultrasound Phased Array
AU - Shen, Vivian
AU - Shultz, Craig
AU - Harrison, Chris
N1 - Publisher Copyright:
© 2022 Owner/Author.
PY - 2022/4/29
Y1 - 2022/4/29
N2 - Today's consumer virtual reality (VR) systems offer limited haptic feedback via vibration motors in handheld controllers. Rendering haptics to other parts of the body is an open challenge, especially in a practical and consumer-friendly manner. The mouth is of particular interest, as it is a close second in tactile sensitivity to the fingertips, offering a unique opportunity to add fine-grained haptic effects. In this research, we developed a thin, compact, beamforming array of ultrasonic transducers, which can render haptic effects onto the mouth. Importantly, all components are integrated into the headset, meaning the user does not need to wear an additional accessory, or place any external infrastructure in their room. We explored several effects, including point impulses, swipes, and persistent vibrations. Our haptic sensations can be felt on the lips, teeth and tongue, which can be incorporated into new and interesting VR experiences.
AB - Today's consumer virtual reality (VR) systems offer limited haptic feedback via vibration motors in handheld controllers. Rendering haptics to other parts of the body is an open challenge, especially in a practical and consumer-friendly manner. The mouth is of particular interest, as it is a close second in tactile sensitivity to the fingertips, offering a unique opportunity to add fine-grained haptic effects. In this research, we developed a thin, compact, beamforming array of ultrasonic transducers, which can render haptic effects onto the mouth. Importantly, all components are integrated into the headset, meaning the user does not need to wear an additional accessory, or place any external infrastructure in their room. We explored several effects, including point impulses, swipes, and persistent vibrations. Our haptic sensations can be felt on the lips, teeth and tongue, which can be incorporated into new and interesting VR experiences.
UR - http://www.scopus.com/inward/record.url?scp=85130580389&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85130580389&partnerID=8YFLogxK
U2 - 10.1145/3491102.3501960
DO - 10.1145/3491102.3501960
M3 - Conference contribution
AN - SCOPUS:85130580389
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - CHI 2022 - Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
T2 - 2022 CHI Conference on Human Factors in Computing Systems, CHI 2022
Y2 - 30 April 2022 through 5 May 2022
ER -