Motivating Literature and Evaluation of the Teaching Practices Game: Preparing Teaching Assistants to Promote Inclusivity

Audra Lane, Ruth Mekonnen, Catherine Jang, Phoebe Chen, Colleen M. Lewis

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In the US, there are longstanding patterns of underrepresentation in computing (see Table 1). To make CS more inclusive, we can train computer science (CS) teaching assistants (TAs) to create inclusive classrooms. The Teaching Practices Game is a scenario-based card game meant to prepare CS TAs for difficult situations they may encounter and help them promote diversity and inclusion. Game participants (N=86) were surveyed from multiple institutions. The majority of survey respondents (N=86) agreed or strongly agreed that the game taught them new strategies for responding to difficult teaching situations (83%) and for discussing diversity and inclusion (69%). Additionally, respondents reported that the game made them more confident (74%) and more likely (66%) to respond to biased statements. Contrary to our hypotheses, we found that there were small and statistically insignificant differences in enjoyment, learning, or likelihood of response to biased statements between participants who do and do not identify as underrepresented in CS. A primary contribution of the research is a review of professional development practices and diversity training strategies that can inform the training of TAs, and we discuss the extent to which best practices from previous research were incorporated in the game.

Original languageEnglish (US)
Title of host publicationSIGCSE 2021 - Proceedings of the 52nd ACM Technical Symposium on Computer Science Education
PublisherAssociation for Computing Machinery, Inc
Pages816-822
Number of pages7
ISBN (Electronic)9781450380621
StatePublished - Mar 3 2021
Event52nd ACM Technical Symposium on Computer Science Education, SIGCSE 2021 - Virtual, Online, United States
Duration: Mar 13 2021Mar 20 2021

Publication series

NameSIGCSE 2021 - Proceedings of the 52nd ACM Technical Symposium on Computer Science Education

Conference

Conference52nd ACM Technical Symposium on Computer Science Education, SIGCSE 2021
Country/TerritoryUnited States
CityVirtual, Online
Period3/13/213/20/21

Keywords

  • diversity
  • microaggressions
  • professional development
  • stereotypes

ASJC Scopus subject areas

  • Computer Science(all)
  • Education

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