Modeling learners' cognitive and affective states to scaffold srl in open-ended learning environments

Anabil Munshi, Ramkumar Rajendran, Jaclyn Ocumpaugh, Gautam Biswas, Ryan S. Baker, Luc Paquette

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The relationship between learners' cognitive and affective states has become a topic of increased interest, especially because it is an important component of self-regulated learning (SRL) pro-cesses. This paper studies sixth grade students' SRL processes as they work in Betty's Brain, an agent-based open-ended learning environment (OELE). In this environment, students learn science topics by building causal models. Our analyses combine observa-tional data on student affect with log files of students' interactions within the OELE. Preliminary analyses show that two relatively infrequent affective states, boredom and delight, show especially marked differences among high and low performing students. Further analysis shows that many of these differences occur after receiving feedback from the virtual agents in the Betty's Brain en-vironment. We discuss the implications of these differences and how they can be used to construct adaptive personalized scaffolds.

Original languageEnglish (US)
Title of host publicationUMAP 2018 - Proceedings of the 26th Conference on User Modeling, Adaptation and Personalization
PublisherAssociation for Computing Machinery
Pages131-138
Number of pages8
ISBN (Electronic)9781450355896
DOIs
StatePublished - Jul 3 2018
Event26th ACM International Conference on User Modeling, Adaptation and Personalization, UMAP 2018 - Singapore, Singapore
Duration: Jul 8 2018Jul 11 2018

Publication series

NameUMAP 2018 - Proceedings of the 26th Conference on User Modeling, Adaptation and Personalization

Other

Other26th ACM International Conference on User Modeling, Adaptation and Personalization, UMAP 2018
Country/TerritorySingapore
CitySingapore
Period7/8/187/11/18

Keywords

  • Adaptive scaffolding
  • Affect recognition
  • Cognitive and affective states
  • Open-ended learning environments
  • Self-regulated learning

ASJC Scopus subject areas

  • Software

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