TY - GEN
T1 - Modeling learners' cognitive and affective states to scaffold srl in open-ended learning environments
AU - Munshi, Anabil
AU - Rajendran, Ramkumar
AU - Ocumpaugh, Jaclyn
AU - Biswas, Gautam
AU - Baker, Ryan S.
AU - Paquette, Luc
N1 - Publisher Copyright:
© 2018 Association for Computing Machinery.
PY - 2018/7/3
Y1 - 2018/7/3
N2 - The relationship between learners' cognitive and affective states has become a topic of increased interest, especially because it is an important component of self-regulated learning (SRL) pro-cesses. This paper studies sixth grade students' SRL processes as they work in Betty's Brain, an agent-based open-ended learning environment (OELE). In this environment, students learn science topics by building causal models. Our analyses combine observa-tional data on student affect with log files of students' interactions within the OELE. Preliminary analyses show that two relatively infrequent affective states, boredom and delight, show especially marked differences among high and low performing students. Further analysis shows that many of these differences occur after receiving feedback from the virtual agents in the Betty's Brain en-vironment. We discuss the implications of these differences and how they can be used to construct adaptive personalized scaffolds.
AB - The relationship between learners' cognitive and affective states has become a topic of increased interest, especially because it is an important component of self-regulated learning (SRL) pro-cesses. This paper studies sixth grade students' SRL processes as they work in Betty's Brain, an agent-based open-ended learning environment (OELE). In this environment, students learn science topics by building causal models. Our analyses combine observa-tional data on student affect with log files of students' interactions within the OELE. Preliminary analyses show that two relatively infrequent affective states, boredom and delight, show especially marked differences among high and low performing students. Further analysis shows that many of these differences occur after receiving feedback from the virtual agents in the Betty's Brain en-vironment. We discuss the implications of these differences and how they can be used to construct adaptive personalized scaffolds.
KW - Adaptive scaffolding
KW - Affect recognition
KW - Cognitive and affective states
KW - Open-ended learning environments
KW - Self-regulated learning
UR - http://www.scopus.com/inward/record.url?scp=85051750003&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85051750003&partnerID=8YFLogxK
U2 - 10.1145/3209219.3209241
DO - 10.1145/3209219.3209241
M3 - Conference contribution
AN - SCOPUS:85051750003
T3 - UMAP 2018 - Proceedings of the 26th Conference on User Modeling, Adaptation and Personalization
SP - 131
EP - 138
BT - UMAP 2018 - Proceedings of the 26th Conference on User Modeling, Adaptation and Personalization
PB - Association for Computing Machinery
T2 - 26th ACM International Conference on User Modeling, Adaptation and Personalization, UMAP 2018
Y2 - 8 July 2018 through 11 July 2018
ER -