Modeling how incoming knowledge, persistence, affective states, and in-game progress influence student learning from an educational game

Valerie J. Shute, Sidney D'Mello, Ryan Baker, Kyunghwa Cho, Nigel Bosch, Jaclyn Ocumpaugh, Matthew Ventura, Victoria Almeda

Research output: Contribution to journalArticlepeer-review

Abstract

This study investigated the relationships among incoming knowledge, persistence, affective states, in-game progress, and consequently learning outcomes for students using the game Physics Playground. We used structural equation modeling to examine these relations. We tested three models, obtaining a model with good fit to the data. We found evidence that both the pretest and the in-game measure of student performance significantly predicted learning outcome, while the in-game measure of performance was predicted by pretest data, frustration, and engaged concentration. Moreover, we found evidence for two indirect paths from engaged concentration and frustration to learning, via the in-game progress measure. We discuss the importance of these findings, and consider viable next steps concerning the design of effective learning supports within game environments.

Original languageEnglish (US)
Pages (from-to)224-235
Number of pages12
JournalComputers and Education
Volume86
DOIs
StatePublished - Aug 29 2015
Externally publishedYes

Keywords

  • Affective states
  • Engagement
  • Learning
  • Persistence
  • Physics

ASJC Scopus subject areas

  • Computer Science(all)
  • Education

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