MirrorUs: Mirroring Peers' Affective Cues to Promote Learner's Meta-Cognition in Video-based Learning

Si Chen, Jason Situ, Haocong Cheng, Desirée Kirst, Yun Huang

Research output: Contribution to journalArticlepeer-review

Abstract

Learners' awareness of their own affective states (emotions) can improve their meta-cognition, which is a critical skill of being aware of and controlling one's cognitive, motivational, and affect, and adjusting their learning strategies and behaviors accordingly. To investigate the effect of peers' affects on learners' meta-cognition, we proposed two types of cues that aggregated peers' affects that were recognized via facial expression recognition:Locative cues (displaying the spikes of peers' emotions along a video timeline) andTemporal cues (showing the positivities of peers' emotions at different segments of a video). We conducted a between-subject experiment with 42 college students through the use of think-aloud protocols, interviews, and surveys. Our results showed that the two types of cues improved participants' meta-cognition differently. For example, interacting with theTemporal cues triggered the participants to compare their own affective responses with their peers and reflect more on why and how they had different emotions with the same video content. While the participants perceived the benefits of using AI-generated peers' cues to improve their awareness of their own learning affects, they also sought more explanations from their peers to understand the AI-generated results. Our findings not only provide novel design implications for promoting learners' meta-cognition with privacy-preserved social cues of peers' learning affects, but also suggest an expanded design framework for Explainable AI (XAI).

Original languageEnglish (US)
Article number3610079
JournalProceedings of the ACM on Human-Computer Interaction
Volume7
Issue numberCSCW2
DOIs
StatePublished - Oct 4 2023

Keywords

  • facial recognition
  • meta-cognition
  • online learning

ASJC Scopus subject areas

  • Social Sciences (miscellaneous)
  • Human-Computer Interaction
  • Computer Networks and Communications

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