@inproceedings{af08b9283b584b728e44bac8dac61710,
title = "Minecraft as a sandbox for STEM interest development: Preliminary results",
abstract = "After a brief review of the science of interest and the game of Minecraft, we present a taxonomy of common Minecraft actions and activities and propose that they represent links to specific STEM disciplines. We then discuss the development of a Minecraft survey intended to identify STEM-related interests, and present the results of a pilot study using the survey in three Minecraft camps held in the summer of 2017. We describe the most and least popular Minecraft activities, and report initial analyses of the surveys, revealing potential connections in the earth, biological, and environmental areas of STEM.",
keywords = "Educational games, Informal learning, Interest, Minecraft, STEM education",
author = "Lane, {H. Chad} and Sherry Yi and Brian Guerrero and Neil Comins",
note = "Publisher Copyright: {\textcopyright} 2017 Asia-Pacific Society for Computers in Education. All rights reserved.; 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, ICCE 2017 ; Conference date: 04-12-2017 Through 08-12-2017",
year = "2017",
language = "English (US)",
isbn = "9789869401227",
series = "ICCE 2017 - 25th International Conference on Computers in Education: Technology and Innovation: Computer-Based Educational Systems for the 21st Century, Workshop Proceedings",
publisher = "Asia-Pacific Society for Computers in Education",
pages = "387--397",
editor = "Yusuke Hayashi and Thepchai Supnithi and Moffat Mathews and Wong, {Su Luan} and {Mohd Ayub}, {Ahmad Fauzi} and Antonija Mitrovic and Wenli Chen and Jie-Chi Yang",
booktitle = "ICCE 2017 - 25th International Conference on Computers in Education",
}