TY - JOUR
T1 - Metaphors in Voice User Interfaces
T2 - A Slippery Fish
AU - Desai, Smit
AU - Twidale, Michael
N1 - Publisher Copyright:
© 2023 Copyright held by the owner/author(s). Publication rights licensed to ACM.
PY - 2023/12
Y1 - 2023/12
N2 - We explore a range of different metaphors used for Voice User Interfaces (VUIs) by designers, end-users, manufacturers, and researchers using a novel framework derived from semi-structured interviews and a literature review. We focus less on the well-established idea of metaphors as a way for interface designers to help novice users learn how to interact with novel technology, and more on other ways metaphors can be used. We find that metaphors people use are contextually fluid, can change with the mode of conversation, and can reveal differences in how people perceive VUIs compared to other devices. Not all metaphors are helpful, and some may be offensive. Analyzing this broader class of metaphors can help understand, perhaps even predict problems. Metaphor analysis can be a low-cost tool to inspire design creativity and facilitate complex discussions about sociotechnical issues, enabling us to spot potential opportunities and problems in the situated use of technologies.
AB - We explore a range of different metaphors used for Voice User Interfaces (VUIs) by designers, end-users, manufacturers, and researchers using a novel framework derived from semi-structured interviews and a literature review. We focus less on the well-established idea of metaphors as a way for interface designers to help novice users learn how to interact with novel technology, and more on other ways metaphors can be used. We find that metaphors people use are contextually fluid, can change with the mode of conversation, and can reveal differences in how people perceive VUIs compared to other devices. Not all metaphors are helpful, and some may be offensive. Analyzing this broader class of metaphors can help understand, perhaps even predict problems. Metaphor analysis can be a low-cost tool to inspire design creativity and facilitate complex discussions about sociotechnical issues, enabling us to spot potential opportunities and problems in the situated use of technologies.
KW - Additional Key Words and PhrasesMetaphor
KW - Conversational Agents
KW - Voice Assistants
KW - Voice User Interfaces
UR - http://www.scopus.com/inward/record.url?scp=85173159560&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85173159560&partnerID=8YFLogxK
U2 - 10.1145/3609326
DO - 10.1145/3609326
M3 - Article
AN - SCOPUS:85173159560
SN - 1073-0516
VL - 30
JO - ACM Transactions on Computer-Human Interaction
JF - ACM Transactions on Computer-Human Interaction
IS - 6
M1 - 89
ER -